​Mixt
Mixt is a two-player turn-based cooperative deck-building game in which players are co-owners of a 'Noah's Ark'-style airship.
Here is the trailer of this game.

​My contributions as a designer are:
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Participated in pre-project design meetings. Contributed to camp bias, event mechanics etc.
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Participate in later iterations to simplify the design of the game to lower the difficulty of studying the gameplay.
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Project production and direction control. As one of the producers of the project, I contributed to assigning tasks, adjusting to the teacher's comments, moderating the team's opinions to reach a consensus, controlling the design direction of the game and making trade-offs among the many designs.
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My contributions as a technical designer are:
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Implemented the main logic of the game including turn-based logic, card system, cards-exchange mechanics, tutorial level etc. The game was implemented using UE4 blueprints in a local Hot Seat mode (similar to Civilization) for two players. We use the pawn class to store the main player data; to enable co-development, we use a number of components to implement various functions, such as building, card effects, card probabilities, etc. The interaction between the UI and the pawn class is event driven.
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Implemented the UI functionality of the game. Use list view to implement card library and hand list, and add drag and drop, ui animation and other effects.