top of page

​Mixt

Mixt is a two-player turn-based cooperative deck-building game in which players are co-owners of a 'Noah's Ark'-style airship.

Here is the trailer of this game.

g.png

​My contributions as a designer are:

  • Participated in pre-project design meetings. Contributed to camp bias, event mechanics etc.

  • Participate in later iterations to simplify the design of the game to lower the difficulty of studying the gameplay.

  • Project production and direction control. As one of the producers of the project, I contributed to assigning tasks, adjusting to the teacher's comments, moderating the team's opinions to reach a consensus, controlling the design direction of the game and making trade-offs among the many designs.

​

​

My contributions as a technical designer are:

  1. Implemented the main logic of the game including turn-based logic, card system, cards-exchange mechanics, tutorial level etc. The game was implemented using UE4 blueprints in a local Hot Seat mode (similar to Civilization) for two players. We use the pawn class to store the main player data; to enable co-development, we use a number of components to implement various functions, such as building, card effects, card probabilities, etc. The interaction between the UI and the pawn class is event driven. 

  2.  Implemented the UI functionality of the game. Use list view to implement card library and hand list, and add drag and drop, ui animation and other effects.

© 2021 by Tianlei Song. created with Wix.com

bottom of page