conference of birds
This game is an side-view platform game with flying as its core. I worked as game designer and technical designer. The game is based on a poem of the same name by a medieval Arabic poet. Here is the walkthrough of the game.
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My contribution as a designer is:
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Participating the pre-production meeting. Contributed to the design of a platform jump with flight as the core.
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Designing core gameplay and mechanics. I designed the flight action set for the main character.
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Designing the level mechanics for the first level. Once we had a player action group, we needed to think about what level mechanics would interact with our action group and 'wind' was the first thing that came to mind. In a 2D sideview, the wind can speed up the player, act as an obstacle to challenge the player, and also raise the player's height to save stamina, which ties in well with our other systems. The wind also fits in perfectly with the theme of going over the canyon

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Designing the main character state machine.

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Designing the main menu UI and switching animations.
As the art style of our game is particularly medieval and flat, I chose to use the scroll to expand the 'game' to switch between the menu and the game to enhance the player's sense of immersion.
My main contributions as a technical designer are.
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Implementing the main character logic and other character related functions such as movement system, injury feedback, wing airflow, etc. based on state machines
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Implementing UI switching and animation
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Implementing environment mechanisms such as wind, spikes, doors, etc.
